I’ve been neglecting my reviewerly responsibilities lately, and I do feel bad. For the record, not that bad. Nevertheless, I’ve been playing a lot of web-based flash games at work during my breaks - and one that I’ve been having fun with lately is Boxhead. It’s a simple formula - kill or be killed in a lego-man’s zombie nightmare.
Sean Cooper’s Boxhead frames the one-versus-one-million battle in a white-palletted, semi-open area - levels vary from an open box to a small-corridored maze. Waves of zombies come from different directions and close in on you. As you kill them, you’ll earn 10 weapons and a bunch of upgrades for each, including longer ranges and faster fire rates. Weapons include grenades, an uzi, explosive barrels and the shotgun…each with specific pros and cons.
I don’t want to belabor this review - the game is simple fun, and perfect for a lunchbreak at work. Simple keyboard controls highlight a simple game. And because there are different level layouts, there’s plenty of variety. I haven’t tried the multiplayer, but I can’t imagine hunching over the same keyboard with a coworker.
In any event - kudos, Sean Cooper. Check out his neat little website - www.games.seantcooper.com